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Why Did Ea Sports Stopped Developing Games For Mac

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Madden NFL series logo Platform(s), Platform(s) of origin, Year of inception 1988 June 1, 1988 August 10, 2018 Madden NFL (originally known as John Madden Football until 1993) is an series developed by for. It is named after, and has sold more than 130 million copies, and influenced many players and coaches of the physical sport. Among the game's realistic features are sophisticated playbooks and player statistics, and voice commentary that allows players to hear the game as if it were a real TV broadcast. As of 2013 the franchise has generated over $4 billion in sales. Founder conceived the series and approached Madden in 1984 for his endorsement and expertise. Because of Madden's insistence that the game be as realistic as possible, the first version of John Madden Football did not appear until 1988.

EA has released annual versions since 1990, and the series' name changed to Madden NFL in 1993 after EA acquired the rights to use NFL teams and players. Despite Madden's retirement as a broadcaster in 2009, he continues to lend his name to provide expertise for the game franchise. Contents. Overview “ A computer is a helluva lot smarter than me. ” — John Madden, 2014 As of 2013 Electronic Arts has sold more than 100 million copies of Madden NFL, and more than five million in one year, for more than $4 billion in total sales. At in a team of 30 developers and more than 100 works on each new game in the series, which as of 2012 contains more than 10 million lines of.

Madden, once better known for commercials than football despite winning with the, is now better known for Madden NFL than as coach or broadcaster. He receives an estimated $2 to 3 million each year for his endorsement but describes himself as 'never a good player' of Madden, and prefers to watch others play. Although Madden says that 'a computer is a helluva lot smarter than me' he has influenced the series' design from the first game, and since retiring from broadcasting and doing videogame voice commentary in 2009 his participation in each Madden's development has increased: He breaks down upcoming rules changes.

He brings up concussions, helmet-to-helmet hits and gimmick quarterbacks. A digression on how the -era used to frustrate 's teams with short linebacker drops becomes a lecture on the obsolescence of the fullback, which then morphs into a short aside on player character. “ Madden recalls a time in San Francisco when a player rushed into a hotel room asking, 'Where's Madden?' When people pointed to the Fox commentator, the player said, 'No, not that Madden. I want the game!'

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” — Los Angeles Times, 2002 EA estimates that the series has five to seven million dedicated fans, and an underground circuit of Madden cash tournaments exists. In 2010 estimated that '50 percent on up' of NFL players are Madden players, who play in the league with or against childhood heroes they once chose to play as in the game. Players typically play as themselves regardless of their electronic counterparts' abilities and immediately check new releases of the game for changes in the more than 60 ratings of their talent. They often complain to Madden and EA about allegedly inaccurate ratings (only has told him that the game rated him too high), or ask for changes in their. Such complaints began as early as 1990, confusing the broadcaster, who did not contribute the player statistics for that year's version due to lack of time. Coaches and players at all levels of the sport say that Madden has influenced them, and recommend the game to learn football strategy and tactics, practice plays and assignments, and simulate opponents. Young players who grew up with it reportedly understand plays better than those who did not.

In 2010 attributed the growing use of rookie quarterbacks and the to the game, stating that 'the sport is being taken over by something you might call Maddenball — a sophisticated, high-scoring, pass-happy, youth-driven phenomenon'. When the ' in 2009 burned six seconds of the clock with an unusual run before scoring the winning touchdown against the, Madden designers—who were watching the game with Madden—immediately recognized his action as 'what happens in the game!'

Use Madden-like visual cues to more closely resemble it, and the NFL considers the series its '33rd franchise' because each week during the season EA Sports receives the same searchable film database of every play that each of the league's 32 teams do. The game is the NFL's second-largest source of licensing revenue after apparel, and an important part of the league's recruitment of children as new football fans. The in 2003 opened an interactive exhibit in which visitors play Madden, three years before its namesake's induction. In New York City in early 2014 celebrated Madden NFL 's 25th anniversary, with an exhibit including five playable versions of the game. In a similar approach used by the automobile industry, until Madden NFL 25, the Madden series has always historically been numbered one year later than the year in which it is released.

However, the season it represents is the year in which the game is released (thus, was actually released in 2012 and is modeled after the ). Voice commentary Voice commentary in Madden allows players or watchers to hear the game being called as if it were a real game on.

For early versions of the game, this commentary was performed by Madden himself and his play-by-play partner. Initially, this was, his partner during their days at the and the from the early 1980s to the early 2000s until Summerall retired; the role was then filled by, John's broadcast partner on (–) and (–). For the first Madden games on the and, they featured a generic EA Sports radio announcer doing play-by-play. This started with and ended with. Other versions of those games still featured Madden's commentary.

Stopped

Would end up being the last version to feature Madden's commentary, albeit in a reduced role. By that time, he felt that reciting a script covering every single scenario in the game was boring and tedious —Madden recalled the long hours spent alone in the recording studio as 'the most difficult part of any part that I've ever had in the game and the least amount of fun' —but said that in the decision to remove him from game commentary, 'I feel that something is being taken away from me'.

Madden and Michaels were replaced by as color commentator and on play-by-play in. Replaced Hammond in and, with Collinsworth handling color commentary in both games. Marked the debut of real-life announcing team and, including them appearing in an in-booth cutscene before the game. Nantz and Simms stayed until, when they were replaced by and for.

Gaudin and Davis returned to the studio throughout the 2016–17 NFL season to add new commentary relevant to each week of the season. In addition, Madden NFL 08 and Madden NFL 09 were also released in Spanish, featuring ESPN announcer providing both play-by-play and analysis.

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(September 2012) In 1998 Electronic Arts added 'Franchise Mode' to Madden, giving players the ability to play multiple seasons, make off-season draft picks, and trade players. Within Franchise Mode, players take on the role of General Manager and manage all personnel matters, including contracts, free agency, draft picks, and hiring and firing coaches. The player also acts as a head coach-like character (although there is a head coach figure in-game), choosing which players to play, making substitutions, running practices, practicing gameplans, etc. Players may play with any of the NFL's 32 franchises, and can choose whether or not to have trade deadlines, salary caps, and if they want to start their Franchise with a 49-round fantasy draft of all active NFL players. Players can also upload created teams for use in the game. Once in game, players run training camp (individual drills for improving players' attributes), play in preseason games and compete in a regular 16-game NFL season, including playoffs and the Super Bowl.

The player has the option to play any game in the simulation, including those involving other teams if they so desire, or may simulate through the games as they choose. Most versions of Madden give a player 30 years with their franchise, sometimes with an opportunity to apply for the Hall of Fame at the end of the simulation. 2000s Madden NFL 2000 Madden NFL 2001 featured a segment called 'Great Games' where one would be put in a situation where they control one team and would have to win the game with a set amount of time. If the player wins, they unlock either a new team or a stadium. Overall, there were more than 60 teams and over 80 stadiums in Madden NFL 2001. Madden NFL 2002 featured for the first time Create-A-Team where one would make a team and play with that team in either Play Now or Franchise mode.

It also featured Create-A-League mode but it never caught on. Create-A-Team was not featured in Madden NFL 13 and moving teams was first featured in Madden NFL 2004 called 'Stadium' in the Franchise mode of the game. Madden NFL 2002 was the 2nd highest selling game in 2002. Madden NFL 2003 There are multiple modes of game play, from a quick head-to-head game to running a team for a whole season or even multiple seasons.

Online play, which was a new feature for (in this version there are also mini-camp challenges) was only available for users of the console, console, or a PC until early. Madden NFL 2004 Also, starting with, EA Sports created the new Playmaker tool, using the right analog joystick found on each of the adjustments previously unavailable in prior installments of the franchise. One such adjustment includes the ability to switch which direction a running play was going without changing the formation.

Prior to the Playmaker tool, the Player could only call one of four available 'hot routes.' With Playmaker and the use of the right thumb stick, the player is given 4 additional Hot Route options. When the quarterback has the ball the Playmaker Tool can be used to make receivers alter their routes mid-play. When running the ball on offense, the runner can control the direction in which the blocker is going. Defensive alignment adjustments, however, were not available leading to obvious imbalance in favor of the Offensive player. Madden NFL 2005 In, EA Sports ran a campaign with the Theme 'Fear the D' emphasising their improvements on the 'other side of the ball.'

In an attempt to re-balance the players experience, EA gave a Playmaker Tool to the defense. Similar to the offensive Playmaker Tool, the defensive Playmaker allows the player to make pre-snap defensive adjustments. EA Sports further utilized the right analog joystick on defense by creating the 'Hit Stick', an option on defense that allows the controlled player to make big hits, with a simple flick, that increases the chances the ball carrier will fumble.

Also introduced for the first time is the 'Formation Shift.' This new feature allowed players to shift their formation in the pre-snap audible menu without actually changing the play. For example, if you call a run play up the middle out of a goal line formation, you could then call a formation shift and make your players spread out into a four wide receiver formation while still in the same running play. The problem with this new function was that EA also added a fatigue penalty for the defense causing defensive players to get more tired each time there was a formation shift.

This led to players on offense calling multiple formation shifts each play making the defensive players too exhausted to keep up and force them to substitute out of the game until they are fully rested. This led to more imbalance that could only be fixed by turning off fatigue. 2005 also added 'EA Sports Radio', a fictional show that plays during the menu screen of Franchise mode to provide a greater sense of a storyline during gameplay. It features as the host, who often interviews players and coaches about how the season is going and also has quiz questions in which fake listeners call in to make attempts at answering football-related questions. It included mock interviews of famous NFL players and coaches throughout the in-game season. Some fans have criticized for not including new features to the 'programming' as the radio became stale after only two seasons in franchise mode, but the feature drew acclaim for adding content to the Franchise menu. Also added was the Newspaper where the player could look at National News from licensed USA Today and Licensed Local papers for almost each of the 32 NFL teams.

Lastly, 2005 also saw the introduction of multiple progressions during franchise mode. Previously NFL players in Madden would only progress or regress at the end of each season. Now at the end of Week 5, 11, and 17 the game would use a program to 'progress' players based on their performance in addition to end of season progression. Madden NFL 06 In, the 'Truck Stick' was introduced. This feature allows the offensive player to lower his shoulder and break a tackle, or back juke to avoid one. Another new feature is the, which allows the player to take control of a rookie, and progress through his career. This includes an IQ test, interviews, workouts, the NFL Draft, hiring an agent, and other aspects of a superstar's life.

EA also introduced the QB Vision feature in the 2006 installment. With this feature, a cone of spotlight emits from the quarterback during passing plays, simulating his field of vision.

To make an accurate pass, the quarterback must have his intended receiver in his field of vision. Passing to a receiver not in the cone reduces pass accuracy significantly. The size of the quarterback's vision cone is directly correlated to his Awareness and Passer Accuracy rating; and see nearly the entire field at once, whereas an inexperienced quarterback such as or sees only a sliver of the field. This feature also allows for bigger plays and more interceptions.

Also, EA sports added the Smart Route. This means that when pressing a hot route to the corresponding receiver, you put the analog stick down and the receiver will run to the first down, and you can throw him the ball. While current gen Madden remained the same with the exception of a 'Smart Route' and 'QB Vision', this was also the first year Madden was released on the next-gen Xbox 360. It was completely stripped down, almost every change made in the previous gen was wiped away. Madden NFL 07 In, EA introduced Lead Blocker Controls which allow users to control blockers during running plays.

Developing

In addition, EA redefined the Truck Stick into the Highlight Stick. With the Highlight Stick, users can have their running backs perform different running moves and combos, instead of just bowling over defenders. Truck Stick features still exist for bigger backs, but not for smaller backs who would never realistically use them anyway.

Instead, more agile backs perform acrobatic ducks and dodges to avoid tackles. Madden NFL 08 In, the Weapons feature was added, allowing superstar players to be noticed., for example, is a Go-To-Guy, allowing him to make amazing one-handed grabs. Is a Franchise QB. It also includes new skill drills, Hit Stick 2.0, and Ring of a Champion features. Tennessee Titans quarterback is on the cover. Madden NFL 08 was also the last game ever released.

The 2008 edition would be the last to appear on PC until Madden 19 in 2018 Madden NFL 09 was released on August 12, 2008. Citing business concerns, EA chose not to release it on the PC platform. The game features quarterback on the front cover. Was the first of the series to offer online, league game play, allowing up to 32 players to compete in an online, simulated NFL season. EA Sports Senior Producer Phil Frazier, up to 32 players were able to participate in competitive games, the NFL Draft and conduct trades between their teams. The game was also the first of the series to incorporate a Madden IQ. The Madden IQ is used to automatically gauge your skills through a series of mini-games consisting of run offense, pass offense, run defense, and pass defense.

At the end of each of the drills, the player receives a score ranging from rookie to all-Madden. The final Madden IQ is a mixture of those scores which is used to control the game's difficulty. Madden NFL 10 was released on August 14, 2009. It featured Arizona Cardinals wide receiver and Pittsburgh Steelers strong safety Compared to previous iterations, Madden NFL 10 has been extremely transparent with its development efforts, maintaining a weekly blog updates as well as a constant presence on various message boards.

A new design team has also taken over the game, including members from NFL Head Coach 09. The direction of Madden NFL 10 has been shifted to much more of a realistic and simulation focus, with info already released including Procedural Awareness (a robust head tracking system), a new philosophy on player ratings, and big improvements to realism in QB play, WR/DB play, and other areas across the game. Madden 10 has several new features including the PRO-TAK animation technology, which allows up to nine man gang tackles and fumble pile-ups to help players 'fight for every yard', in this year's tagline. Madden 10 also features an in-game weekly recap show called The Extra Point. Madden 10 offers a series of multiple play packages. This allows for more options to score. This version features a completely overhauled rating system for players, featuring new categories such as throw on the run and specific ratings for short, medium, and deep passes.

The game's soundtrack features rap, alternative rock, rap metal and hard rock bands such as,. 2010s Madden NFL 11 was released on July 27, 2010 (moved up from its original release date of August 10, 2010 for promotional reasons ), and features on the cover. It features several new additions to the franchise, such as Online Team Play, Online Scouting and online attribute boosts for co-op play. Along with these new game additions is a new rating (sponsored by Old Spice) known as Swagger.

Although early speculation was that this new rating would be reflective of 'confidence' or 'composure,' it was quickly confirmed to be directly tied to a player's personality for celebrations. Madden NFL 12 was released on August 25, 2011. The release was delayed by two weeks due to the, and features on the cover. However, there is a limited edition in which the cover features St.

Louis Rams running back Marshall Faulk. Madden NFL 13 was released on August 28, 2012, and features as the cover athlete. Madden NFL 13 is the first Madden game to be released on the, and is also the first game in the series to have support as well as a new physics engine promoting real in game physics. Madden NFL 13 included a complete revamp to online franchise mode which became known as Connected Careers Mode (CCM).

Some of the new CCM features included player contracts, the ability to trade draft picks, a salary cap, and up to 30 seasons worth of gameplay. Madden NFL 25. Main article: In early 2013, EA Sports announced that the next installment of the Madden series was released on August 27, 2013.

As this installment is the 25th anniversary of the series, the game is called Madden NFL 25, instead of Madden NFL 14 with the year like the previous versions. The cover vote consisted of two brackets containing past players ('Old School') and active players ('New School'). 'Old School' player and was chosen as the cover athlete for Madden NFL 25 on the April 24, 2013, episode of 's. The 'New School' finalist was. Madden NFL 15.

Main article: On March 13, 2014 posted on its website that user would be able to design and submit uniforms for Connected Careers by March 17, 2014 for 'the next Madden NFL.' On April 28, 2014, EA announced the release of Madden 15 pre-ordering in a release video with NFL linebacker and 2013 Defensive Player of the Year. The game was released August 26 in North America and on August 29 in the EU for Xbox One, PlayStation 4, Xbox 360 and the PlayStation 3.

The game featured 'dramatic all-new camera angles, as well as dynamic pre-game and halftime features.' During the Detroit Lions 10th pick of the, Barry Sanders announced fans again would be able to vote for the cover athlete. On June 6, was announced as the cover athlete. Madden NFL 16.

Main article: was announced with as the cover athlete. It was released on August 10, 2018. The game was released to the PC in addition to the console versions, the first one to do so since Madden NFL 08 in 2007 License history and spinoffs Licensing Until 1993, the Madden series did not have official licenses from the or (NFLPA). Was the first game in the series to include real NFL teams, and added an NFLPA license for real players through the (NFLPI). The licenses restrict EA from including certain content in current Madden games, such as the humorous ambulance that picks up injured players in 1991's. The NFL Coaches Association sold the rights to have NFL coaches' names appear in the Madden NFL games; was the first game in the series to feature this license. Neither coach nor appeared in the game as they are not members of the NFL Coaches Association.

Likewise, non-NFLPA players (such as during his playing career) do not appear in the game, instead being replaced with generic placeholders. Exclusivity In 2004, EA signed an exclusive license through 2009 with the NFL and the NFLPI to give the company the exclusive rights to use the NFL's teams, stadia, and players in a video game. This exclusive license prevents other official NFL video games. The deal, reportedly worth $300 million and later extended to 2013, has been widely criticized. Some competitors, such as the series, have elected to continue, seeking to distinguish themselves through innovative gameplay while others, such as the series, have ceased production. In 2007, 2K Sports released, which used former NFL stars. Head Coach series.

Main article: In August 2006, debuted, which utilized the Madden engine to create a football management simulation. The game was criticized as buggy and unrealistic. EA Tiburon rebuilt the game from the ground up, addressing flaws and creating a proprietary engine, over the course of three years. Was released on August 12, 2008 bundled with the special edition of Madden NFL 09 and as a standalone game on September 2, 2008. Madden NFL Social Madden NFL Social was an early version of for and that was released November 1, 2012 and shut down September 2, 2013. Madden Arcade Released on November 24, 2009, the game is 5-on-5 and takes the best 10 players from each of the 32 NFL teams.

Madden NFL Mobile was released on August 26, 2014 and is only the third Madden game on mobile devices. The game is very similar to the My Ultimate Team (MUT) game mode, and the game is currently on its 4th season. Madden NFL Football was released as a launch title for the on March 27, 2011. Reception and legacy In 1996, listed the Genesis installments of the series collectively as number 30 on their 'Top 100 Games of All Time', calling them 'One of the best two-player games of all time, the game that reinvented EA, and (along with ) the game that launched 's 16-bit assault on.' Incidents , a mass occurred at an eSports tournament in, that was a qualification event for the Madden NFL Championship Series, playing. The incident was on, and shots can be heard in the streaming coverage.

3 people were killed and at least 11 people were shot. Madden Curse Prior to 1998, every annual installment of the Madden NFL series primarily featured Madden on its cover.

In 1998, selected to appear on the PAL version's cover, and has since featured one of the league’s top players on every annual installment despite Madden's opposition. While appearing on the cover has become an honor akin to, much like the, certain players who appeared on Madden video game box art have experienced a decline in performance, usually due to an injury. This apparent run of misfortune for Madden cover athletes has been dubbed the 'Madden Curse.' When asked about the Madden Curse, EA Sports' said, 'I don't know that we believe in the curse. The players don't believe in the curse.' , who was featured on the cover of, commented, 'Do you want to be hurt and on the cover, or just hurt?' Cover athlete expressed skepticism, while cover athlete attributed his subpar season that year to the curse.

The perception that the curse is real has resulted in some fans lobbying for their favorite players not to be on the cover, such as fans of who were strongly opposed to EA Sports' initial decision to feature him on the cover of, so much that a fan created SaveLTfromMadden.com to voice their disdain. Tomlinson eventually declined the offer, but stated it was solely due to contract negotiations. Starting with Madden NFL 11 EA has allowed fans to choose their favorite player for the cover. However, EA believes that many fans vote against their favorite player to avoid the purported 'curse'. It has become so prominent that bookmakers create odds on how likely an injury will occur to the player appearing on the cover. The injuries that Madden cover athletes experience can be attributed to the physical nature of football.

Also to earn the honor of being put on the game cover, a player is usually coming off of a strong year. Attributing some cause, such as a curse, to this randomness is a and a. In December 2010, EA announced plans on developing a movie based on the Curse, which would be a comedy, and not based on fate-based horror movies like.

However, EA Entertainment executive Pat O'Brien stated in October 2014 that EA is not working on a Madden Curse movie. Madden Bowl The Madden Bowl is a single elimination tournament held on the most current edition of Madden NFL.

It has been held since during Super Bowl weekend in the host city and, in the past, participation included NFL players and celebrities. The Madden Bowl's participation has changed over the years from being an event held with athletes, musicians, and celebrities, to become an event where only NFL players who are invited to participate get a chance to play.

Participants in the Madden Bowl are free to choose whichever team they like. Winners receive a Madden Bowl trophy and recognition in the upcoming Madden video game. The 2006 Madden Bowl, held during the weekend of in, was televised on and premiered in April 2006. Concurrently, ESPN also hosted a separate series of competitions called, which was a show that chronicled a cross-country trip to crown the best Madden player in the United States and aired from 2005 to 2008. From 2011 to 2012, the Madden Bowl competition utilizes the new Online Team Play feature included in. Rather than competing as individuals, players form groups of three to square-off for the trophy. After this feature was discontinued, the Madden Bowl competition continued in a Head-to-Head format.

Madden Bowl winners. 1995:. 1996:. 1997:.

1998:. 1999:. 2000:. 2001:.

2002:. 2003:.

2004:. 2005:. 2006:. 2007:. 2008:.

2009:. 2010:. 2011:, and. 2012:, and. 2013:.

2014:. 2015:. 2016: Rookie Madden Bowl winners. 2006:.

2007:. 2008:. 2009: Annual EA Super Bowl simulation Since 2004, EA Sports has run a simulation of the Super Bowl using the latest game in the Madden NFL series and announced the result.

The game simulations conducted by EA have correctly predicted ten of the last 15 Super Bowl winners. The company accurately predicted the final score for the 2015 game and other details, including a score of 24–14 in favor of Seattle in the third quarter, despite skepticism within EA that Seattle would lose after a double-digit lead. The predictions were incorrect in 2008, 2011, 2014, 2016, and in 2018. EA also releases a computer-generated description of the simulated game as if it were a summary of the real Super Bowl. The results of the simulated and actual Super Bowl games are listed below. Year Super Bowl Madden's winner Madden's loser Actual score Madden's prediction Madden's record Sources Score Result Points diff.

2004 32 – 29 23 – 20 Y Y 1–0 2005 24 – 21 47 – 31 Y N 2–0 2006 21 – 10 24 – 19 Y N 3–0 2007 29 – 17 38 – 27 Y N 4–0 2008 14 – 17 38 – 30 N N 4–1 2009 27 – 23 28 – 24 Y Y 5–1 2010 31 – 17 35 – 31 Y N 6–1 2011 25 – 31 24 – 20 N N 6–2 2012 21 – 17 27 – 24 Y N 7–2 2013 34 – 31 27 – 24 Y Y 8–2 2014 8 – 43 31 – 28 N N 8–3 2015 28 – 24 28 – 24 Y Y 9–3 2016 10 – 24 24 – 20 N N 9–4 2017 34 – 28 (OT) 27 – 24 Y N 10–4 2018 33 – 41 24 – 20 N N 10–5 References. ^ Helfand, Zach (2015-02-02). Los Angeles Times. Retrieved 2 February 2015. Gaudiosi, John (2013-09-05).

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Why Did Ea Sports Stopped Developing Games For Macbook

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